HuskSync | Sync Inventories & Ender chests cross-server | Advancements | Map Art | Stats | Backups icon

HuskSync | Sync Inventories & Ender chests cross-server | Advancements | Map Art | Stats | Backups -----

A modern, cross-server player data synchronization system



HuskSync 2.2 - Locked map syncing, priority control, toast notifications
HuskSync v2.2 adds beta support for synchronizing locked maps. Note this feature is in beta and disabled by default for now.

In addition to this, a number of other user experience improving features and tweaks have been made, such as the ability to display synchronization notifications in advancement toasts and customize the priorities of HuskSync's events.
  • Added the ability to synchronize locked map items (#65)
    • This only works on static locked maps; i.e. ones placed in a cartography table with a glass pane.
    • The pixels of locked maps are serialized to the item and then set when the player changes server.
    • Treasure maps are unsupported. This feature is in beta, so is disabled by default.
  • Added a display option to display synchronization notifications in the advancement toast slot (#68)
  • The priorities of the DEATH, JOIN and QUIT events can now be customised for better plugin compatibility (#61)
  • Fixed an issue that meant inventory and ender chest editing permission nodes weren't being properly respected
  • Fixed the MySQL Username database credentials being at the wrong path in config.yml
    • As a result, you will need to regenerate your config for this release
  • Fixed an issue that meant players weren't being properly locked on disconnect or server shutdown
  • Fixed an issue that meant items on player cursors weren't being cleared when updating their inventory
  • Fixed an issue that meant locked/unsynced players still had their data saved on the world save event or if they died
  • Fixed an issue that meant snapshots could go onto a second line due to long data save cause name IDs (#60)
  • Added additional error handling when setting player health and statistics to increase synchronization resilience of the system when bad values are set by other plugins
  • API: Added a method to get whether or not a player is currently "locked", courtesy of @emmanuelvlad (#75)
To update, drag+drop and be sure to regenerate your config and locales files. Thank you!

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----------, Jan 3, 2023
Resource Information
Author:
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Total Downloads: 1,084
First Release: Oct 26, 2021
Last Update: Jan 26, 2025
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All-Time Rating:
44 ratings
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