Fixes + Vastly improved belt performance, movers now keep a record of the order of their belts, this way belts no longer need to check if the following belt is valid or is even a belt.
+ SuperChunks only attempt to generate their dissipation when a player is within 3 super chunks of it.
+ SuperChunks now are ticked over 20 ticks. Rather then all being ticked on one tick. This can reduce lag spikes by evening the load out.