Additions + Updated to 1.21.3 (Still works on any 1.21 version though)
+ New Item & Research, Low Density Structure this can be researched after Chemical Science. Crafted at the advanced assembler.
+ New Science Pack! Utility Science! This can be crafted at an advanced assembler and is unlocked after Low Density Structure is unlocked.
+ Modular Power Armor! You can now research modular power armor. It utilizes the top row of your inventory by using power chips in them.
+ Integrated Exoskeleton Chip, gives 33% less speed then the exo skeleton, however it can stack, so having two of them make you faster then the normal exo skeleton.
+ Mobile Battery Chip, gives your character a personal 1k power storage. This can stack.
+ Mobile Solar Panel, gives your character power generation when exposed to the sun. This can stack.
+ Personal Laser Turret chip, you use power from your character to shoot lasers at nearby enemies. The more chips the higher the damage and power usage.
+ Personal Shield Generator, prevents damage of any kind so long as you have the power needed to prevent the damage. Taking 1 damage uses 100 power, taking 10 damage takes 1000 power.
+ Modular Power Armor and chips can be researched after unlocking Utility Science and all are crafted at the advanced assembler.
+ New Tech! Research Efficiency III! Makes your research speed even faster! (Utility Science)
+ New Tech! Laser Upgrades! Makes your laser turrets to 2x the damage! (Utility Science)
+ New Tech! Logistic Robot Speed! This makes your logistic robots move 2x faster! (Utility Science)
+ Pollution is now tracked as a production item in the production monitor as brown dye.
+ New Command, /mt removeallpoll, this command removes all pollution and resets all evolution across all super chunks.
+ /mt removepoll now actually removes all pollution in nearby superchunks, it still resets local evolution as well!
Changes + The research lab has been reworked, it has a larger inventory to accommodate for more science packs and the information displayed has been updated.
+ The research lab inputs and outputs are now the same, this allows movers to move science packs directly from one lab to another. Think Factorio!
+ The max container space for science packs has been adjusted to 4 for movers. This means research labs will be able to store double the amount of science packs now.
+ Logistic Robots now use Utility Science packs. However the overall science packs has been cut in half, so instead of using 200 packs it now uses 100 for the science packs.
+ Evolution Amount Percentage changed from 1000 to 10000. Meaning it takes 10x longer for biters to evolve. They were evolving insanely fast for small factories.
+ Nests how up in the /mt map as nether wart blocks, making it easier to find them in the map view.
+ Attack Only Online changed to true, this means servers that enable biters by default biters will no longer attack offline player factories. Keep in mind users can use this in a explotive way. Running an autominer overnight for example without the risk of an attack could be unbalanced.
+ Disabled the async operations for super chunk pollution mechanics, this may be reenabled, I believe that scheduling these is actually using more performance then we would use without doing the operation in async. (Substantially more)
Fixes + The crusher now logs crushed items as removed not produced.
+ Reduced mover performance when a mover outputs onto a belt. Should be about a ~0.18ms reduction (You need 50mspt to encounter tps loss)
+ Reduced mover performance when a mover is checking its in slots for inventory size. About ~0.07ms reduction. (Results vary based on the server hardware of course)