Minetorio | ⚙️Automation ✔️ Autogather ️✔️  Autosort ✔️  Automove |  Free Version icon

Minetorio | ⚙️Automation ✔️ Autogather ️✔️ Autosort ✔️ Automove | Free Version -----

Automate Everything - Heavily inspired by Factorio



Power Sources III, Nuclear Power! 10 New Devices!
Additions
+ New Device! Redstone Emitter! This device can wirelessly send power to certain blocks, right now this includes doors, redstone lamps, repeaters, redstone wires (a single wire, multiple is weird) and anything powerable, so levers for example. These only emit when they are loaded since redstone can be expensive on unloaded chunks.
+ The Redstone Emitters power cost depends on the devices connected and their distances to the device! The is a fairly early tech, unlocked after getting logistics and timings technology.
+ New Device! Power Transmitter! This device can send power wirelessly to Power Receivers! However the further the distance the more it costs! This is a chemical science tech by default and is crafted at the advanced assembler.
+ New Device! Power Receiver! This device can receive power from Power Transmitters! It works like a battery, however it cannot be charged on the grid and can only be charged from transmitters. Its also the last the on the grid to use its power. Unlocked with the same technology as the transmitter.
+ Grid power is used in this order Grid Power > Battery > Power Receiver
+ New Device! Power Meter! This device allows you to keep track of power usage and creation by linking it to another device. It is unlocked via power management in the tech tree, an early game technology.
+ New device! Power Substation! This device allows you to change the range of its grid range. It cost more power the farther the range. This is a chemical science tech but will make late game bases quite a bit easier to expand.
+ Uranium can now be found with seismic charges and can be spawned with the /mt rz create command. This can be mined with a deep drill using sulfuric acid instead of lubricant.
+ New Device! Nuclear Reactor! This device takes uranium fuel cells to make an immense amount of heat which is transferred to adjacent heat exchanges.
+ New Device! Heat Exchanger! This device uses heat and water to create a massive amount of steam! This steam could be used by either Steam Engines or by Heavy Steam Generators. This is over 2x as efficient in making steam vs a boiler.
+ New Device! Heavy Steam Generator! This device converts a massive amount of steam to energy. It is essentially 4 steam engines in one!
+ New Device! The Centrifuge! This device can take uranium ore and extract uranium 235 or 238 from the ore. It can also take use uranium fuel cells and 8 u238 to make a normal uranium fuel cell. Additionally it can take 8 u238 and 1 u235 to make 2 u235. Both of those require additional technology to work though.
+ Uranium Fuel Cell can be crafted at the advanced assembler!
+ New Technologies! Uranium Reprocessing, allows the centrifuge to use the extra refining processes when unlocked. Nuclear Power, this unlocks most nuclear based devices.

Changes
+ Wind Turbines now check for their airblocks in a 5x5x10 pattern. They will require more space overall.
+ Wind Turbines rescan their environment every 6 minutes, only counting down when a player is near them. So its best to place them after clearing an area.
+ Required water/lava mass for tidal/geothermal generator doubled. This means the smallest body of liquid they can be in was raised to 50 blocks.
+ The /mt create rz command now has autofill options for the types of resource zones to create.


Notes
This is a pretty big update for Minetorio. Nuclear power is the end game power source and is a big milestone for myself. There were close to a dozen new devices added this patch and this concludes the new devices that are power related. I wanted to spend some time working on power sources for Minetorio hence the three patches regarding power devices and such. Something I always wanted in Factorio was additional ways to make power so when I played through the game again it wouldn't be so similar. Or just having a different start then just the boiler setup that we all know. This really only mattered to me for the early game though, as I rarely would make it to nuclear power in factorio, literally one time in my 130 hours of playing it did i make one. Now that I feel there is plenty of ways to make power and nice tools to manage the power I think i can close this chapter of Minetorio.

This being said the new additions have a TON of cleanup work ahead for me. You will notice that in some of these new devices the UI formatting is different then what I normally do. You can see this in the research tab for minetorio to. I plan to overall a lot of how devices look presented. With this said the new nuclear devices UI are a bit more basic since I plan to redo how its presenting its information anyways.

My next plan after polish is to work towards control of loot tables in Minetorio. So devices like the crusher, sifter and resource zones for example will be configurable for server owners. I also plan to officially start the API for Minetorio as well. This will take some time to build out completely but my first goal is to add a way for developers to make their own devices. The next roadmap goal is approaching 0.8 is the rocket update! Which is one of the 2 last major content update for Minetorio until 1.0. Im very excited to be approaching the 1.0 version of Minetorio my goal is still set by the end of the year for 1.0!
----------, Aug 29, 2024
Resource Information
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Total Downloads: 3,776
First Release: Oct 7, 2021
Last Update: Dec 19, 2024
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All-Time Rating:
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