Good evening, everyone! This version adds caching support to Honeypot, making it less dependent on the DB and quicker in general.
Core
Additions:
- A new physics utility to prevent Honeypots from being removed if they A) are adjacent to another one that was legitimately removed and B) not normally affected by physics. This will require Honeypot to be updated each time the game adds new blocks to ensure functionality with those new items.
- Caching support. Please see https://github.com/TerrrorByte/Honeypot/wiki#faq for info on how that works, I've already made a write-up there
Changes:
- The honeypot.remove permission which previous allowed players to break Honeypots is now honeypot.break. The honeypot.removecommand that previously allowed staff to run /honeypot remove is now honeypot.remove.
- Essentially, honeypot.remove -> honeypot.break and honeypot.removecommand -> honeypot.remove
Removals:
Known Bugs:
- None at the moment. If you see any bugs, please be sure to report them!
API
Nothing has been changed in this version of the API.