Hope to add a variety of monsters to get the soul probability
And to kill the player to obtain the soul of the corresponding adjustment, to prevent players from grinding soul points
Thanks for the review, about adding more monsters you can configure more in the mobs.yml file (according to the existing template any vanilla or mythicmob mobs can now be configured), about Killing players will get souls. You mean the extra chance of getting souls from killing players? If so then an upcoming update will have it I'll take a look and update it, thanks a lot!