The following files have been updated and must be reset for the changes to apply. These resets are not mandatory, reset only if you agree with the changes: - skills/farming_progression.yml (balance) - skills/mining_progression.yml (balance) - skills/digging_progression.yml (balance)
ADDED New option to allow perks to cost items, formatted as a list called "cost_items". Items must be added as MATERIAL|AMOUNT. Custom items may be used, but they must be registered in /val items. They will need to match in material and custom model data by default.
ADDED Relational PAPI placeholder for if you're in the same party as another player. The placeholder being %rel_valhallammo_in_same_party%. Returns true or false.
TWEAK Clicking perks that you've already unlocked re-sends their messages, so you can review benefits in more detail after unlocking.
TWEAK Oneshot protection now lasts for half a second after taking fatal damage. This is also more or less to fix multi-damage-instance hits from being able to bypass oneshot protection.
TWEAK Leaves decaying now attribute responsibility to the nearest player in a 100-block radius, as opposed to 20.
BALANCE The weapon-related skills now have a toggleable option in their configs allowing EXP to be rewarded even if the dealt damage is much greater than the enemy's max HP. This makes it a bit easier to level up in the late-game.
BALANCE Increased default EXP for digging, mining, and farming (roughly 2x).
BALANCE Combat skills now reward less experience when obtained through PvP.
BALANCE Alchemy now rewards less experience when done automated, and more when done manually (by default 0.25x automated, 2x manual).
FIXED Light & Heavy armor potion effect immunity abilities not working
FIXED Fraction alchemy skill effects not actually working.
FIXED Absorption hearts not protecting against damage.
FIXED Downwards leveling still sometimes resulting in improper stat calculation (notably, ending up with less skill points than intended).
FIXED Power EXP not being rewarded when using /val exp to level up skills in creative mode.
FIXED Oneshot protection being triggered, even if the damage is blocked by a shield.
FIXED Issue where under certain circumstances, the damage type of hits are set to bleeding damage, causing them to deal true damage.
FIXED Cross-skill stat rewarding randomly not working (for example, perks that reward stats for another skill).
FIXED Pale oak logs not rewarding woodcutting EXP, and eyeblossoms not rewarding farming EXP.
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