relies on running "/rtp fill" beforehand.
- added rtp biome parameter with its own price
- added rtp.biome, rtp.biome.[biome], rtp.biome.free, and rtp.biome.* permissions and checks
- increased fill iterator from 1000 to 5000
- took off the tps wait on fill
- it's supposed to be a single-pass command for a region, so it's better to do on a side server or outside of player activity.
- changed /fill to clear previous data before running
- changed next fill task to be scheduled from an earlier chunk, to fix a bug from parallelism.
- fixed price checking on near parameter
- fixed some price values in the default config that should have been floating point
This is much more than a simple biome check and retry. Thanks to how the regions work, I now have the plugin mapping out relative biome locations during the fill task and getting an approximate nearest specific biome on location selection, which is giving me super-fast biome selection, with practically no difference in load times compared to other unqueued selections.