New placeholder for cooldown %time_int% , it's the same that %time% but cast to int so no .0 at the end.
New feature for projectile particles -> particlesDensity (between 1 and 200), particularly useful when you want a clean trail for your projectiles.
New custom player command: EQUIPMENT_VISUAL_REPLACE {EquipmentSlot} {material} {amount} {timeinticks}
(No risk of loosing stuff, the replace is just visual with packet, it requires ProtocolLib)
Example: EQUIPMENT_VISUAL_REPLACE HEAD CARVED_PUMPKIN 1 100 (
https://discord.com/channels/701066025516531753/922829586427957298/1033745930173825024)
New feature for the custom projectiles that have the visualItem feature, now the visual item can be a custom head
Good dev, if you have problem or suggestion join my discord !