Fixed invisible waystones An issue related to waystone inside chunks that are loaded at startup not being able to send display packets to player resulting waystone being invisible until "/fw reloadWaystone"
Fixed "Audit Waystone Amount" option When waystone activation limit is set, player can exploit/bypass the limit by breaking an activated waystone, activate another one, and place back the broken activated waystone so that it cannot be detected by the amount limiter. This has been fixed, when placing another one, it will audit the activated waystones and it will try to deactivate the most recent one (in creation date).
Initial of 1.21.8 support This one is untested yet, but item nbt and anvil gui dependency has been updated to the latest snapshot.