+ Pets now have a nametag, by default it is Type displayname
+ Pets nametags are saved in Database, RESET YOUR DATABASE TO APPLY CHANGES
+ Pets can be renamed with /pet rename <name> command, permission: pet.rename
+ Placeholder %pet_name% now returns pet nametag
+ Added %pet_typename% placeholder witch replaces old %pet_name%
+ Fixed Respawn bug
+ Pets nametags distance can be changed by adding distance value in pets configuration, example:
disabledPet:
displayName: "&aI am an example!"
animation: SLOW_GLIDE
distance: 2
description:
- ""
- "&7This pet is not enabled in config.yml so it will not appear ingame!"
- "&7If you want to use customModelData here it is an example of how to use it!"
skins:
- "DIAMOND_HOE:2"
- "DIAMOND_HOE:3"