> Added sub-seasons
- Each season now has 5 unique colours. One "main" colour (same as before update) and 4 used to transition to another season smoothly.
- Plugin mixes the old colours specified in the biome files automatically for a smooth transition.
- Colour changes happen at 9%, 18%, 84%, and 92% of the total season length. Between 18%-84% the old colours apply.
- Block changes before the "full" seasons apply (after 18% of the total season length) are different:
- Flowers after spring (early summer) aren't fully removed right away.
- Snow after winter (early spring) is removed very slowly (not in chunks)
- Ice spawning in early winter is different and slower than normal. It freezes from the outside of the lakes to the middle.
- It can visually snow in early winter, but the snow may not spawn on the ground.
- Crops can still grow (slowly) in early and late winter.
- Crops also grow faster in early and late summer, but not as fast as in mid summer.
- No changes were necessary to commands or the setup, the plugin will do everything automatically.
- Sub-seasons can be disabled in the config. Disabling them will revert all changes in this update.
> Other changes
- Default colour of spring trees has been changed to a darker pink. Delete the biome folder if you want these new colours.
- Added SeasonRefreshChunkEvent for developers. Called when the plugin tries to resend a chunk packet to the client.
> Bug fixes
- Fixed plugin destroying farmlands in winter because of ice placement.
- Fixed players without permission realisticseasons.admin still able to tab complete the realisticseasons admin command.
More info will be posted on the plugin page and wiki in the upcoming days.