-Added
shield_reduction option to turret upgrades. This will check if the player is blocking with a shield and reduce the final damage.
-Added new variables to entity_damage_reduction option:
%armor_toughness%,
%protection_explosions_level% and
%protection_environmental_level%.
-Modified the way turret damage is applied to entities. This change should fix some bugs regarding player armor. If you find issues with this please tell me as soon as possible!
Remember to check the WIKI!
https://ajneb97.gitbook.io/complexturrets/