-Added
accuracy attribute for turrets. The accuracy is represented by a percentage. A 100% percentage indicates that the turret will hit the entity everytime. If you set this to a lower value, the turret will miss some shoots. For turrets with PARABOLIC shoot type, this attribute will only affect the shoot itself but it doesn't mean the shoot will miss the entity and make no damage. If you want the turret to always hit entities, just don't add this attribute.
-Added
%health_percentage% variable on turret holograms and player actionbar when doing damage to a turret.
-Fixed
range attribute, now you can use decimals.
Remember to check the WIKI!
https://ajneb97.gitbook.io/complexturrets/