Multi-language system: It will detect the user's client language, and you can add as many language files as you want.
Configurable scheduler: You can configure and schedule HappyHour events per day and per hour.
7 types of Happy Hour: Each type is customizable and can be disabled (chance, blocks, time, etc.).
Checks to maintain a balanced game.
Types
Fishing: Probability of obtaining double fish or item
Mining: Probability of obtaining double ore or mineral
Hunting Animals: Chance of getting double loot and experience
Hunting Enemys.
WoodCuting: Probability of obtaining double wood.
Experience: Probability of double exp on killing entities.
JobsReborn: Probability of double earning from jobs
VotifierPlus: Chance of getting double reward when you vote for the server
Global challenges!
Every time a happyhour starts, a global challenge of the same type will start too, you can add infinite challenges and set the amount of actions that the players must perfom.
You can set rewards using commands to the all the online players.
Code (Text):
# You can add as many challenges as you want
# Experience and jobs are not supported
# Available types: FISHING, MINING, HUNTING_ANIMALS, HUNTING_ENEMYS, WOODCUTTING, VOTIFIER
fish_easy:
type: FISHING
name: "Catch Fishes - Easy"
amount: 10 # Amount of fish to catch per player / So if 10 players are in the challenge, 100 fish need to be caught
rewards:
- eco add %player% 25
# - give %player% diamond 1
fish_medium:
type: FISHING
name: "Catch Fishes - Medium"
amount: 15 # Amount of fish to catch per player / So if 10 players are in the challenge, 100 fish need to be caught
rewards:
- eco add %player% 50
# - give %player% diamond 1
# fish_hard:
# type: FISHING
# name: "Fishing Challenge - Hard"
# amount: 20
# rewards:
# - eco add %player% 25
# # - give %player% diamond 1
mining_easy:
type: MINING
name: "Break Minerals - Easy"
amount: 100 # Amount of blocks to mine per player / So if 10 players are in the challenge, 1000 blocks need to be mined
rewards:
- eco add %player% 15
# - give %player% diamond 1
mining_medium:
type: MINING
name: "Break Minerals - Medium"
amount: 200 # Amount of blocks to mine per player / So if 10 players are in the challenge, 1000 blocks need to be mined
rewards:
- eco add %player% 30
# - give %player% diamond 1
mining_hard:
type: MINING
name: "Break Minerals - Hard"
amount: 300 # Amount of blocks to mine per player / So if 10 players are in the challenge, 1000 blocks need to be mined
rewards:
- eco add %player% 50