Updated most event listener priorities to optimize performance, and to help prevent other plugins from bypassing territory protections.
Fixed wild_build, wild_use, and wild_pvp settings to only apply to worlds that are not in the world blacklist (or that are in the list when reverse = true).
Fixed issue that prevented creation of monument templates in blacklisted worlds.
Fixed Ruin critical blocks that did not correctly regenerate when the server stops and starts.
Fixed Ruin Golem respawning without removing old Iron Golem entities.
Minor Improvements
Changed the core.world_blacklist_ignore option to core.world_ignorelist, which is now a separate list of world names to ignore all Konquest features.
Ruin Golems now respawn when they are outside of their Ruin territory and a player enters the Ruin.