Code (YAML):
#This is the chance of apply a bonus enchantment when a player enchant a item. 1.00 means 100%
EXTRA-ENCHANT-CHANCE
: 0.25
#Can enchant already enchanted items?
CAN-ENCHANT-ALREADY
: false
#Place here the sound you want to play when a player enchant a item. Let it empty for no sound.
#Sound list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
ENCHANT-SOUND
: ENTITY_PLAYER_LEVELUP
#Material List: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
#[NEW] items on this list cannot be Enchant.
ITEM-MATERIAL-BACKLIST
:
- WOODEN_HOE
#[NEW] Items that contain any of it in their name will cannot be Enchanted
ITEM-NAME-BACKLIST
:
-
"This item cannot be joined"
-
"Not Join this"
PUT-ITEM-FOR-ENCHANT:
MATERIAL
: ITEM_FRAME
NAME
: '&ePlace a Item'
LORE
:
- '&7Place an item in the slot above'
- '&7for enchant him'
-
THIS-ITEM-HAS-ENCHANTS:
MATERIAL
: BARRIER
NAME
: '&cThis Item is Already Enchanted'
LORE
:
- '&7Place an item that has
no enchantments'
- '&7to be able to enchant him'
-
CANT-ENCHANT-THIS:
MATERIAL
: BARRIER
NAME
: '&cCant be enchanted'
LORE
:
- '&7This item cant be enchanted'
-
ENCHANTED-SUCCESS:
MATERIAL
: GLASS_BOTTLE
NAME
: '&aEnchanted With Success'
LORE
:
-
"&7Remove the your item from table."
#If the "start slot" is 29 the tyer 1 item will be in slot 29, the tyer 2 in slot 30...
START-SLOT
: 29
#Here you set the tyers
Tyers:
TYER-1:
NEEDED-LEVELS
: 10
TAKE-LEVELS
: 5
ENCHANTMENTS
:
- 'ARROW_DAMAGE=1'
- 'ARROW_KNOCKBACK=1'
- 'ARROW_FIRE=1'
- 'ARROW_INFINITE=1'
- 'BINDING_CURSE=1'
- 'CHANNELING=1'
- 'DAMAGE_ALL=1'
- 'DAMAGE_ARTHROPODS=1'
- 'DAMAGE_UNDEAD=1'
- 'DEPTH_STRIDER=1'
- 'DIG_SPEED=1'
- 'DURABILITY=1'
- 'FIRE_ASPECT=1'
- 'FROST_WALKER=1'
- 'IMPALING=1'
- 'KNOCKBACK=1'
- 'LOOT_BONUS_BLOCKS=1'
- 'LOOT_BONUS_MOBS=1'
- 'LOYALTY=1'
- 'LUCK=1'
- 'LURE=1'
- 'MENDING=1'
- 'MULTISHOT=1'
- 'OXYGEN=1'
- 'PIERCING=1'
- 'PROTECTION_ENVIRONMENTAL=1'
- 'PROTECTION_EXPLOSIONS=1'
- 'PROTECTION_FALL=1'
- 'PROTECTION_FIRE=1'
- 'PROTECTION_PROJECTILE=1'
- 'QUICK_CHARGE=1'
- 'RIPTIDE=1'
- 'SILK_TOUCH=1'
- 'SOUL_SPEED=1'
- 'SWEEPING_EDGE=1'
- 'THORNS=1'
- 'VANISHING_CURSE=1'
- 'WATER_WORKER=1'
CLICK-FOR-ENCHANT-ITEM:
MATERIAL
: EXPERIENCE_BOTTLE
AMOUNT
: 10
NAME
: '&aClick for Enchant'
LORE:
- '&7Required XP levels
: 10.'
- '&7Can enchant:'
NEED-XP-ITEM:
MATERIAL
: GLASS_BOTTLE
NAME
: '&cEnought Levels'
LORE
:
- '&7You dont have enough XP'
- '&7Required XP levels
: 10.'
TYER-2:
NEEDED-LEVELS
: 20
TAKE-LEVELS
: 10
ENCHANTMENTS
:
- 'ARROW_FIRE=2'
- 'DAMAGE_ALL=2'
- 'DAMAGE_ALL=3'
- 'ARROW_DAMAGE=2'
- 'ARROW_DAMAGE=3'
- 'PROTECTION_ENVIRONMENTAL=3'
- 'DIG_SPEED=2'
- 'LOOT_BONUS_MOBS=2'
- 'LOOT_BONUS_BLOCKS=2'
- 'DURABILITY=2'
- 'THORNS=2'
- 'OXYGEN=2'
- 'DEPTH_STRIDER=2'
- 'LUCK=2'
- 'LURE=2'
- 'KNOCKBACK=2'
CLICK-FOR-ENCHANT-ITEM:
MATERIAL
: EXPERIENCE_BOTTLE
AMOUNT
: 20
NAME
: '&aClick for Enchant'
LORE:
- '&7Required XP levels
: 20.'
- '&7Can enchant:'
NEED-XP-ITEM:
MATERIAL
: GLASS_BOTTLE
NAME
: '&cEnought Levels'
LORE
:
- '&7You dont have enough XP'
- '&7Required XP levels
: 20.'
TYER-3:
NEEDED-LEVELS
: 30
TAKE-LEVELS
: 15
ENCHANTMENTS
:
- 'FIRE_ASPECT=3'
- 'DAMAGE_ALL=4'
- 'DAMAGE_ALL=5'
- 'ARROW_DAMAGE=4'
- 'ARROW_DAMAGE=5'
- 'PROTECTION_ENVIRONMENTAL=4'
- 'DIG_SPEED=3'
- 'LOOT_BONUS_MOBS=3'
- 'DURABILITY=3'
- 'THORNS=3'
- 'OXYGEN=3'
- 'DEPTH_STRIDER=3'
- 'LUCK=3'
- 'LURE=3'
- 'LOOT_BONUS_BLOCKS=3'
- 'ARROW_FIRE=3'
CLICK-FOR-ENCHANT-ITEM:
MATERIAL
: EXPERIENCE_BOTTLE
AMOUNT
: 30
NAME
: '&aClick for Enchant'
LORE:
- '&7Required XP levels
: 30.'
- '&7Can enchant:'
NEED-XP-ITEM:
MATERIAL
: GLASS_BOTTLE
NAME
: '&cEnought Levels'
LORE
:
- '&7You dont have enough XP'
- '&7Required XP levels
: 30.'
TYER-4:
NEEDED-LEVELS
: 40
TAKE-LEVELS
: 20
ENCHANTMENTS
:
- 'SILK_TOUCH=4'
- 'ARROW_FIRE=4'
- 'FIRE_ASPECT=4'
- 'DAMAGE_ALL=6'
- 'DAMAGE_ALL=7'
- 'ARROW_DAMAGE=6'
- 'ARROW_DAMAGE=7'
- 'PROTECTION_ENVIRONMENTAL=5'
- 'PROTECTION_ENVIRONMENTAL=6'
- 'DIG_SPEED=4'
- 'LOOT_BONUS_MOBS=4'
- 'LOOT_BONUS_BLOCKS=4'
- 'DURABILITY=4'
- 'THORNS=4'
- 'OXYGEN=4'
- 'DEPTH_STRIDER=4'
- 'LUCK=4'
- 'LURE=4'
- 'KNOCKBACK=4'
- 'ARROW_INFINITE=4'
- 'ARROW_FIRE=4'
CLICK-FOR-ENCHANT-ITEM:
MATERIAL
: EXPERIENCE_BOTTLE
AMOUNT
: 40
NAME
: '&aClick for Enchant'
LORE:
- '&7Required XP levels
: 40.'
- '&7Can enchant:'
NEED-XP-ITEM:
MATERIAL
: GLASS_BOTTLE
NAME
: '&cEnought Levels'
LORE
:
- '&7You dont have enough XP'
- '&7Required XP levels
: 40.'
TYER-5:
PERMISSION
: 'johnenchanter.tyer5'
NEEDED-LEVELS
: 50
TAKE-LEVELS
: 25
ENCHANTMENTS
:
- 'DAMAGE_ALL=8'
- 'DAMAGE_ALL=9'
- 'ARROW_DAMAGE=8'
- 'ARROW_DAMAGE=9'
- 'PROTECTION_ENVIRONMENTAL=7'
- 'DURABILITY=5'
- 'LOOT_BONUS_MOBS=5'
- 'THORNS=5'
- 'OXYGEN=5'
- 'DEPTH_STRIDER=5'
- 'LUCK=5'
- 'LURE=5'
- 'KNOCKBACK=3'
- 'ARROW_FIRE=3'
CLICK-FOR-ENCHANT-ITEM:
MATERIAL
: EXPERIENCE_BOTTLE
AMOUNT
: 50
NAME
: '&aClick for Enchant'
LORE:
- '&7Required XP levels
: 50.'
- '&7Can enchant:'
NEED-XP-ITEM:
MATERIAL
: GLASS_BOTTLE
NAME
: '&cEnought Levels'
LORE
:
- '&7You dont have enough XP'
- '&7Required XP levels
: 50.'
NO-PERMISSION-ITEM:
MATERIAL
: BARRIER
NAME
: '&cBlocked Level'
LORE
:
- '&7You need &aVIP'
- '&7for enchant this level'
Code (YAML):
#This is the chance of apply a bonus enchantment when a player enchant a item. 1.00 means 100%
EXTRA-ENCHANT-CHANCE
: 0.25
#Can enchant already enchanted items?
CAN-ENCHANT-ALREADY
: false
#Place here the sound you want to play when a player enchant a item. Let it empty for no sound.
#Sound list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
ENCHANT-SOUND
: ENTITY_PLAYER_LEVELUP
#Material List: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
#[NEW] items on this list cannot be Enchant.
ITEM-MATERIAL-BACKLIST
:
- WOODEN_HOE
#[NEW] Items that contain any of it in their name will cannot be Enchanted
ITEM-NAME-BACKLIST
:
-
"This item cannot be joined"
-
"Not Join this"
PUT-ITEM-FOR-ENCHANT:
MATERIAL
: ITEM_FRAME
NAME
: '&ePlace a Item'
LORE
:
- '&7Place an item in the slot above'
- '&7for enchant him'
-
THIS-ITEM-HAS-ENCHANTS:
MATERIAL
: BARRIER
NAME
: '&cThis Item is Already Enchanted'
LORE
:
- '&7Place an item that has
no enchantments'
- '&7to be able to enchant him'
-
CANT-ENCHANT-THIS:
MATERIAL
: BARRIER
NAME
: '&cCant be enchanted'
LORE
:
- '&7This item cant be enchanted'
-
ENCHANTED-SUCCESS:
MATERIAL
: GLASS_BOTTLE
NAME
: '&aEnchanted With Success'
LORE
:
-
"&7Remove the your item from table."
#If the "start slot" is 29 the tyer 1 item will be in slot 29, the tyer 2 in slot 30...
START-SLOT
: 29
#Here you set the tyers
Tyers:
TYER-1:
NEEDED-LEVELS
: 10
TAKE-LEVELS
: 5
ENCHANTMENTS
:
- 'ARROW_DAMAGE=1'
- 'ARROW_KNOCKBACK=1'
- 'ARROW_FIRE=1'
- 'ARROW_INFINITE=1'
- 'BINDING_CURSE=1'
- 'CHANNELING=1'
- 'DAMAGE_ALL=1'
- 'DAMAGE_ARTHROPODS=1'
- 'DAMAGE_UNDEAD=1'
- 'DEPTH_STRIDER=1'
- 'DIG_SPEED=1'
- 'DURABILITY=1'
- 'FIRE_ASPECT=1'
- 'FROST_WALKER=1'
- 'IMPALING=1'
- 'KNOCKBACK=1'
- 'LOOT_BONUS_BLOCKS=1'
- 'LOOT_BONUS_MOBS=1'
- 'LOYALTY=1'
- 'LUCK=1'
- 'LURE=1'
- 'MENDING=1'
- 'MULTISHOT=1'
- 'OXYGEN=1'
- 'PIERCING=1'
- 'PROTECTION_ENVIRONMENTAL=1'
- 'PROTECTION_EXPLOSIONS=1'
- 'PROTECTION_FALL=1'
- 'PROTECTION_FIRE=1'
- 'PROTECTION_PROJECTILE=1'
- 'QUICK_CHARGE=1'
- 'RIPTIDE=1'
- 'SILK_TOUCH=1'
- 'SOUL_SPEED=1'
- 'SWEEPING_EDGE=1'
- 'THORNS=1'
- 'VANISHING_CURSE=1'
- 'WATER_WORKER=1'
CLICK-FOR-ENCHANT-ITEM:
MATERIAL
: EXPERIENCE_BOTTLE
AMOUNT
: 10
NAME
: '&aClick for Enchant'
LORE:
- '&7Required XP levels
: 10.'
- '&7Can enchant:'
NEED-XP-ITEM:
MATERIAL
: GLASS_BOTTLE
NAME
: '&cEnought Levels'
LORE
:
- '&7You dont have enough XP'
- '&7Required XP levels
: 10.'
TYER-2:
NEEDED-LEVELS
: 20
TAKE-LEVELS
: 10
ENCHANTMENTS
:
- 'ARROW_FIRE=2'
- 'DAMAGE_ALL=2'
- 'DAMAGE_ALL=3'
- 'ARROW_DAMAGE=2'
- 'ARROW_DAMAGE=3'
- 'PROTECTION_ENVIRONMENTAL=3'
- 'DIG_SPEED=2'
- 'LOOT_BONUS_MOBS=2'
- 'LOOT_BONUS_BLOCKS=2'
- 'DURABILITY=2'
- 'THORNS=2'
- 'OXYGEN=2'
- 'DEPTH_STRIDER=2'
- 'LUCK=2'
- 'LURE=2'
- 'KNOCKBACK=2'
CLICK-FOR-ENCHANT-ITEM:
MATERIAL
: EXPERIENCE_BOTTLE
AMOUNT
: 20
NAME
: '&aClick for Enchant'
LORE:
- '&7Required XP levels
: 20.'
- '&7Can enchant:'
NEED-XP-ITEM:
MATERIAL
: GLASS_BOTTLE
NAME
: '&cEnought Levels'
LORE
:
- '&7You dont have enough XP'
- '&7Required XP levels
: 20.'
TYER-3:
NEEDED-LEVELS
: 30
TAKE-LEVELS
: 15
ENCHANTMENTS
:
- 'FIRE_ASPECT=3'
- 'DAMAGE_ALL=4'
- 'DAMAGE_ALL=5'
- 'ARROW_DAMAGE=4'
- 'ARROW_DAMAGE=5'
- 'PROTECTION_ENVIRONMENTAL=4'
- 'DIG_SPEED=3'
- 'LOOT_BONUS_MOBS=3'
- 'DURABILITY=3'
- 'THORNS=3'
- 'OXYGEN=3'
- 'DEPTH_STRIDER=3'
- 'LUCK=3'
- 'LURE=3'
- 'LOOT_BONUS_BLOCKS=3'
- 'ARROW_FIRE=3'
CLICK-FOR-ENCHANT-ITEM:
MATERIAL
: EXPERIENCE_BOTTLE
AMOUNT
: 30
NAME
: '&aClick for Enchant'
LORE:
- '&7Required XP levels
: 30.'
- '&7Can enchant:'
NEED-XP-ITEM:
MATERIAL
: GLASS_BOTTLE
NAME
: '&cEnought Levels'
LORE
:
- '&7You dont have enough XP'
- '&7Required XP levels
: 30.'
TYER-4:
NEEDED-LEVELS
: 40
TAKE-LEVELS
: 20
ENCHANTMENTS
:
- 'SILK_TOUCH=4'
- 'ARROW_FIRE=4'
- 'FIRE_ASPECT=4'
- 'DAMAGE_ALL=6'
- 'DAMAGE_ALL=7'
- 'ARROW_DAMAGE=6'
- 'ARROW_DAMAGE=7'
- 'PROTECTION_ENVIRONMENTAL=5'
- 'PROTECTION_ENVIRONMENTAL=6'
- 'DIG_SPEED=4'
- 'LOOT_BONUS_MOBS=4'
- 'LOOT_BONUS_BLOCKS=4'
- 'DURABILITY=4'
- 'THORNS=4'
- 'OXYGEN=4'
- 'DEPTH_STRIDER=4'
- 'LUCK=4'
- 'LURE=4'
- 'KNOCKBACK=4'
- 'ARROW_INFINITE=4'
- 'ARROW_FIRE=4'
CLICK-FOR-ENCHANT-ITEM:
MATERIAL
: EXPERIENCE_BOTTLE
AMOUNT
: 40
NAME
: '&aClick for Enchant'
LORE:
- '&7Required XP levels
: 40.'
- '&7Can enchant:'
NEED-XP-ITEM:
MATERIAL
: GLASS_BOTTLE
NAME
: '&cEnought Levels'
LORE
:
- '&7You dont have enough XP'
- '&7Required XP levels
: 40.'
TYER-5:
PERMISSION
: 'johnenchanter.tyer5'
NEEDED-LEVELS
: 50
TAKE-LEVELS
: 25
ENCHANTMENTS
:
- 'DAMAGE_ALL=8'
- 'DAMAGE_ALL=9'
- 'ARROW_DAMAGE=8'
- 'ARROW_DAMAGE=9'
- 'PROTECTION_ENVIRONMENTAL=7'
- 'DURABILITY=5'
- 'LOOT_BONUS_MOBS=5'
- 'THORNS=5'
- 'OXYGEN=5'
- 'DEPTH_STRIDER=5'
- 'LUCK=5'
- 'LURE=5'
- 'KNOCKBACK=3'
- 'ARROW_FIRE=3'
CLICK-FOR-ENCHANT-ITEM:
MATERIAL
: EXPERIENCE_BOTTLE
AMOUNT
: 50
NAME
: '&aClick for Enchant'
LORE:
- '&7Required XP levels
: 50.'
- '&7Can enchant:'
NEED-XP-ITEM:
MATERIAL
: GLASS_BOTTLE
NAME
: '&cEnought Levels'
LORE
:
- '&7You dont have enough XP'
- '&7Required XP levels
: 50.'
NO-PERMISSION-ITEM:
MATERIAL
: BARRIER
NAME
: '&cBlocked Level'
LORE
:
- '&7You need &aVIP'
- '&7for enchant this level'