This update adds the first combat check: Reach. It detects when a player is hitting someone too far away and blocks the hits. I don't know when I'll add more combat checks, my focus will probably stay on movement checks. However this check alone will already go a long way in blocking the most blatant combat hacks (if you've ever fought a player with Reach hacks, you'll know what I mean).
The config file was slightly changed, a section for the new Reach check was added.
Changelog v0.14.0: - added a Reach check
- fixed a PacketSpoof false positive when bridging on Bedrock
- fixed a PacketSpoof false positive when walking on lily pads on Bedrock
- performance optimizations