Official first production release! I'm not done yet though, this is just to get some sort of stable MVP out for everyone while I work on adding some better features and improvements.
Additions
- Added the ability to make custom shop items un-purchasable for UI design purposes
- Added a config option to turn off the inventory save feature
Changes
- Players now no longer take knockback upon the fatal blow
- Fixed an issue where late game mobs may spawn with too high of gear
- Fixed an issue where care package items wouldn't reflect the Blacksmith or Witch kit perks
- Fixed an issue where players could move waiting menu items around from their hot bar using the hand swap key
- Fixed an issue where activating Giant kit and Dwarf challenge resulted in the extra health not being filled in when the game starts
- Fixed an issue where items in the custom shop editor couldn't be clicked on
- Fixed issues relating to mobs being leftover from previous games or waves affecting how the ongoing wave and game keeps track of mobs