AURORA IS INCOMPATIBLE WITH PAPER AND PAPER BASED FORKS
Illuminate the night with breathtaking ambient particle effects
Aurora provides a unique experience for all players by generating dynamic
ambient particle effects using a
high-performance particle engine. All particles are
fully configurable and can be
customized per-biome to fit each server's needs. The base plugin comes with multiple
high-quality default configs covering all particle shapes Aurora has to offer, available for almost all vanilla biomes.
Due to the nature of MC code, there is a set of
Minimum Server Specifications. You can also try this
Optimize Performance to improve performance server side or
Phosphor to improve lighting client sided.
You can also find the FAQ
here. You also need the following
dependency for any version below 5.8.5
- Highly configurable
- Over 50+ particle types
- 7 unique particle shapes
- Point
- Line
- Cube
- Ring
- Circle
- Wave
- All shape parameters (size, height, ...) can be modified
- Combine multiple particle groups in a single biome
- No setup required
- Base plugin comes with 40+ unique particle configs
- Available for almost all vanilla biomes
- Simply drag & drop the plugin to get started
- Cross-version compatibility
- Incompatible biomes & particles will automatically be disabled instead of breaking the plugin
- Full custom biome support
- Use Aurora with your favourite custom terrain generators
- All datapacks which inject custom biomes are also fully compatible
- WorldGuard per-region support
- Set particles based on WorldGuard regions instead of using biomes
- Perfect for Lobby or RPG servers
- Per-player toggle & permission support
- Allow players with low-end setups to disable Aurora's ambient particles client-side via a command
- Permission nodes to make ambient particles only available to donators
- View per-biome & global particle stats
- Easily find enabled particles in a particular biome or region for faster navigation and configuration
- Toggle globally enabled particles with the use of a command
- Extensive developer API
- Give your own developers the ability to hook into Aurora's API
- Create stunning custom particle shapes and designs
- High-performance with async code
- Aurora can utilise multiple cores for intensive particle-management tasks
- One of a kind
- The first-ever public plugin on SpigotMC to introduce ambient particle effects
- Enhance your server experience like never before
Code (Text):
// Wiki: https://github.com/OpticFusion1/Aurora-Wiki/wiki/Particle-Configuration
// This is a generic example particle config which can be used for ALL particle types
// Note that some values in "properties" will be ignored depending on the shape in "particle.particleType"
// It is HIGHLY RECOMMENDED to use the templates provided in the link above instead to make your configs more readable
// Usage: Before using this default config, remove all comments (//...) and rename the file extension to .json
{
"name": "Example Particle",
"enabled": true,
"spawning": {
"biomes": [
"PLAINS",
"PRESENT: SHORE"
],
"spawnDistance": 10.0,
"randMultiplier": 0.5,
"relativePlayerPosition": false,
"minY": 80.0,
"maxY": 100.0,
"shuffleLocations": true
},
"particle": {
"particleName": "FLAME",
"particleType": "CUBE",
"maxCount": 8,
"enableLighting": false
},
"properties": {
"length": [2.0, 5.0],
"radius": [1.0, 3.0],
"rate": 0.5,
"update": 5,
"duration": [180, 200],
"waveCycles": [4.5, 6.0],
"waveAmplitude": 3.0,
"rotationAngle": 35.0,
"rotationAxis": "x"
}
}
1. Logo Design | Hipop
2. Configs & Beta Testing | Skaian
3. Lead Developer |
Optic_Fusion1
4. Video & Editing | Greylatte