Lo uso y estoy pagando mensual as funciones adiciones. Muy útil, le hace falta poner un menú de las ubicaciones guardadas, la opción de bloqueo por IP, en la lista de jugadores conectados y desconectados falta un buscador y la opción de aplicar efectos o posición al jugador. La sigo usando y pagando me gusta
This plugin is very good
I am waiting update LiveKit
Because all Country people hope update
everyone minecraft server operation know Livekit
I like this plugin
normaly i would say " nice plugin" but the map feature are so stupid that i cant use this plugin at all... the Renderer always set the middle of the Bounds at the coordiates 0,0 and it is impossible to change that. that means it is IMPOSSIBLE to set your server spawn in the middl of that map, its also IMPOSSIBLE to garantee that the spawn is on the map at all.
the only ways to get the spawn on the map is to build your spawn at 0,0 or set the bounds to the length coordinates of your spawn, and then its only in one corner.
the offset functions in the config seems does nothing because, you can write all in the x and y field also the map ist always the same
Great plug in and app with very active developer who gives also great support! Superduper modern map app and plug in, certainly a no brainer just add this to your server and download the phone app, you will enjoy it!
So easy yet so good.
Faster, lighter and more accessible to dynmap, easy to use and live updating!
You can see what it's in hand, the direction and use compass to indicate where you friends are.
It's in early development but is really good! give the autor a little time and this plugin will be installed in almos any server!
Easy to use plugin, also app is really smooth.
Great little plugin for you and friends.
"Livekit" Dev is really friendly and helpful.
Can't wait for next updates and features.
The plugin work well on my test server,but on my main server it cant enable,this is the console log when server starting:
[08:39:07 INFO]: [LiveKit] Enabling LiveKit v0.0.6
[08:39:07 INFO]: [LiveKit] Using default permissions from config.yml for connected LiveKit clients
[08:39:07 ERROR]: [LiveKit] world does not exist! Shutting down
[08:39:07 INFO]: [LiveKit] Disabling LiveKit v0.0.6
[08:39:07 WARN]: java.lang.NullPointerException
[08:39:07 WARN]: at at.livekit.utils.HeadLibraryV2.onDisable(HeadLibraryV2.java:80)
[08:39:07 WARN]: at at.livekit.plugin.Plugin.onDisable(Plugin.java:97)
[08:39:07 WARN]: at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:265)
[08:39:07 WARN]: at org.bukkit.plugin.java.JavaPluginLoader.disablePlugin(JavaPluginLoader.java:415)
[08:39:07 WARN]: at org.bukkit.plugin.SimplePluginManager.disablePlugin(SimplePluginManager.java:516)
[08:39:07 WARN]: at org.bukkit.plugin.SimplePluginManager.disablePlugin(SimplePluginManager.java:508)
[08:39:07 WARN]: at at.livekit.plugin.Plugin.onEnable(Plugin.java:64)
[08:39:07 WARN]: at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:263)
[08:39:07 WARN]: at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:380)
[08:39:07 WARN]: at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:483)
[08:39:07 WARN]: at org.bukkit.craftbukkit.v1_16_R3.CraftServer.enablePlugin(CraftServer.java:501)
[08:39:07 WARN]: at org.bukkit.craftbukkit.v1_16_R3.CraftServer.enablePlugins(CraftServer.java:415)
[08:39:07 WARN]: at net.minecraft.server.v1_16_R3.MinecraftServer.loadWorld(MinecraftServer.java:466)
[08:39:07 WARN]: at net.minecraft.server.v1_16_R3.DedicatedServer.init(DedicatedServer.java:239)
[08:39:07 WARN]: at net.minecraft.server.v1_16_R3.MinecraftServer.w(MinecraftServer.java:941)
[08:39:07 WARN]: at net.minecraft.server.v1_16_R3.MinecraftServer.lambda$a$0(MinecraftServer.java:175)
[08:39:07 WARN]: at java.base/java.lang.Thread.run(Thread.java:834)
Hi! The Error 'world does not exist' seems to be the culprit. By default, LiveKit ist looking for a world called 'world' to display, if it isn't found, LiveKit fails to load. Im guessing none of your worlds is called 'world'. Easy fix open the LiveKit config, under modules.LiveMapModule.world -> name of world to display
Version: 0.0.6
Amazing plugin, I would reccomend it to anyone. It's perfect if you can't have a dynmap, and this is better anyways. Now what I mean with you can't have a dynmap is that I run a survival server, and don't want peoples cords to be leaked. People always manage to find the port I'm using for dynmap, but with this one it's password protected mate. It's lovely for admins to have, you can moderate the server from your phone. Just one tap, and someone is banned, kicked or warned. You can also change the weather mate, and so much more!
"livemap has been in the back of my mind a long time, and this is my redemption!"
You couldn't have worded it better. I'm only running a small server for a handful of friends but this was an awesome addition to the server. Thanks for making a super clean android version of your app and for taking another crack at java.
Hey, I understand it's in beta, but that doesn't protect you from reviewers!!!
1) No feedback when entering command that's not supported, as well as no in-game list of available commands. I have to search everything here, which is both for me and my players extra step.
2) In-game bounds work terribly. I hope it's just me but entering the command just prints message that bounds are updated with no way to find out where to change them!!! And in the actual file - which I hope is that data.json - the bounds are last options to change, placing it after your chunk queue, which is mostly filled with 10s/100s/+ chunks to render - making it painfull to scroll through. Also, default bounds are realllllllllly small.
3) Why do you need Vault to check for permission? There is built-in API to manage that without any extra steps. E.g. if (player.hasPermission("livekit.commands.admin") {...} - just to start with something basic...
4) New chunk render also triggers dynmap somehow - placing all the rendered chunks into dynmap update queue. Up until now I was ok with everything I've mentioned, but this is gamebreaker. My world is 10k by 10k coords and dynmap needs around 800k tiles to render. If you're gonna trigger update event on each one of them, it's going to kill my pc. Not sure if it's a flaw here or on their side.
5) Why don't you make it opensource? The plugin is free already and using github, etc.. you can have easy issue tracker and let other people help you. Not mentioning that if you ever abandon this project, other people can fork it, as it is really great idea!
Now, I don't want to look as an absolute hater. the idea is brilliant and I have to say that I've dreamt really long about plugin like this. Just kill a few bugs and make it more user friendly before expanding on features. That Vault dependency just because of permissions? In-game list of commands? E.g /livekit help or /livekit ?. anything.
Continue in this work. This plugin has future and it's one of its kind on the market! I'll keep watching it!
Hey, I appreciate the honest feedback
1 & 2) You're absolutely right, usability is lacking but I'll get on it right away. The Default bounds actual clip to the current world size when you install the plugin. But I'll add a command so you can easily change them. I was planning for an in App way of changing it, but thats a bit further down the line as its not an easy task.
3) Using Vault because a lot of servers use different permission Plugins and I'm not sure if the built in permission API works if you use a third party permission plugin? Furthermore I'm planning to integrate some economy features where Vault would also be essential
4) I'm guessing dynmap is triggered by my renderer loading the current chunk at hand.. ill have to look into it, but I can't promise to make it 'compatible' eg stop dynmap from doing its thing
5) I'll think about it
Version: 0.0.3
absolutely amazing plugin works perfectly great support aswell 10/10 would use on all my servers
A wonderful and smooth resource, It worked out of the box but needed a little tweak to make things just right.
The UI for the mobile app is simplistic which is good, It is a straight forward app and cuts right to the point. I also do like that you added in some commands for players that have the correct permissions. It took milliseconds for the actions to go through.
I am not able to test the iPhone App but Congratulations on getting that approved.
Timings reports were running as I was loading chunks for around 10-15 minutes, There was relatively no tick waste or leaks from the plugin. The only noticeable lag was just from minecraft's chunk loader.
Welcome to the Spigot Community, Hope this project kicks off for you. A question though, Are you working on this on your own? What led you to want to make this? You don't have much of a portfolio on the App Store except for 1 App and that this is your first plugin here.
Interesting questions! Yes I'm working on this alone and it has been quite the challenge! I learned coding with Minecraft and had a small private server where I would develop plugins for. I also have 2 plugins on Bukkit (EasyElevator and SkyDiver) which i stopped developing as I wasn't interested in Minecraft anymore. This was about 5 years ago. One thing i've always wanted to do was a livemap but back then it was just to complex and I failed... since then i got into app developement (Check out 'R6 Squad' if your interested) and I am working as a freelance developer now.
But the livemap has been in the back of my mind a long time, and this is my redemption!
Thank you for your feedback. You did mention you had to tweak some things? Could elaborate what you mean by that?
Version: 0.0.3
Impressive resource, very smooth and no noticeable performance issues out the box. Android app works great, quick and seamless. From my own testing there's around a one second delay between doing stuff on server and it showing on my phone which is fantastic.
I will be keeping a close eye on this resources development. Well done.
Wonderful resource and apps! I haven't been able to test out the IOS app, but the Android app works great! I also love how there were some added admin commands on the little panel, that connect to the server permissions, making it seamless! I sent you an email with some ideas and concerns! Best of luck! And welcome to the spigot community can't see what you do next!