We've updated from libreforge v3 to v4! libreforge is the system that powers all of the effects in my plugins, and the v4 update is a total rewrite from the ground up to make your effects faster, more flexible, and more powerful!
So what's new? - libreforge 4 installs
itself as a standalone plugin, making libreforge 4 up to 11 times faster
- One unified API for all libreforge plugins; it's easier than ever to create extensions and make your own custom Effects/Conditions/Triggers, etc
- Streamlined project setup for developers with the new libreforge gradle plugin, and no more boilerplate config / lang / chains / etc. This also comes with a move to repo.auxilor.io rather than jitpack!
- Native support for CompileData, Chains, etc.
- Ability to actually access and modify the item / entity that provides effects; in the future it will be possible to change the actual item damage etc.
- Streamlined configuration found at /plugins/libreforge instead of having 11 different lrcdb.yml's, etc. config.yml and lang.yml are simpler now too!
- Massively improved performance and stability
- Tons of bugfixes
Will my configs break? No! All your configs will still work exactly as they did before, it's just a new engine under the hood to bring them to life.
As you can see - I'm absolutely thrilled about this update and the possibilities it's going to bring in the future. It's been over 2 months in the making and I've never been happier to publish a release!