Another new
major update of AngelChest is here! This update however does not add all the features I promised for 7.0.0. The reason for this is that I finally wanted to release this update for full 1.18.2 compatibility without people having to wait until I added the other promised features. They will instead be added in 7.1.0, etc.
Full 1.18.2 support
Totally new way to use custom blocks, player heads and blocks from ItemsAdder and Oraxen (experimental, see below!).
You can use ANY vanilla blockdata (e.g. red candles with 3 candles), or player heads, or custom textured heads (with base64), or Oraxen/ItemsAdder blocks.
You can define different values for locked chests, unlocked chests, and for every graveyard!
For example, you can have your graveyards use custom ItemsAdder blocks, use the player's head for protected chests, and use a custom base64 head for unlocked chests!
See config.yml (the material option) for more information.
Important:ItemsAdder and Oraxen support is currently experimental. It should work fine for all blocks, but furniture isn't guaranteed to work and might bug out! Please test this on a test server before using it on your live server!!!)
Important:If you already have used custom or player heads before updating to this version, you will have to update that line in your configuration, otherwise you will only get the default head. You can simply use
Code (Text):
head:player
instead of where you used PLAYER_HEAD before.
New placeholder to check whether a player disabled AngelChests for themselves: %angelchest_enabled%
Fixed players being able to break item frames and similar entities by dying exactly at their location.