Commit #b068fc - Added more debug messages to spawners
Commit #ad29dd - Fixed errors when scute is dropped while scuteMultiply is true
Commit #bb6b71 - Fixed non-stacked entities don't have their drops overridden
Commit #17f7e3 - Added the ability to debug spawners
Commit #d47d89 - Fixed damaging entities not working correctly
Commit #2c00f0 - Fixed a NPE when killing mobs
Commit #2e7079 - Fixed the event not being cancelled if a second damage event was called
Commit #0ceb86 - Fixed the last entity damage event always have a damage value of 0
Commit #f11c93 - Fixed cast exception when villagers are killed by zombies
Commit #7ab835 - Fixed fix-stack not working properly
Commit #714a60 - Fixed a cast error when items are spawning in some versions
Commit #05ce78 - Potential fix for handling items pickup of stacked items
Commit #506094 - Removed internal events in favor of interface based listeners
Commit #47ed1a - Rearranged nms methods between different classes
Commit #268fb3 - Potential support for mcmmo healthbars
Commit #5eb75f - Fixed incorrect detection of non-stackable items within the SystemManager#spawnItemWithAmount method
Commit #b671a8 - Fixed a compiling error with newer versions of 1.19.2
Commit #b9da8e - Fixed missing field error with latest versions of Paper
Commit #1997de - Potential fix for spawners not being overridden by WildStacker
Commit #6629b0 - Changed "not enough space" failure-reason to only be shown if there are no others
Commit #4a5c2b - Fixed failure reason not shown in the manage menu of spawners
Commit #35ecf1 - Fixed spawn conditions are not fully overridden
Commit #0d0186 - Fixed an error when dropping exp causing mobs to be invinsible