cosmeticsSelectorInvTitle: "&eSelect kill item cosmetic"
# Cosmetics stuff
# %value% The cosmetic name
# %value1% Player coins
selectedCosmetic: "%prefix%&aSelected %value%"
# %value2% Coins
playerBoughtCosmetic: "%prefix%&aSuccessfully bought %value% for %value2% coins."
notEnoughCoins: "%prefix%&cYou dont have enough coins to do that!"
# %value% Coins the player got
playerCoins: "&a+%value% coins"