Added new trigger: -
PROJECTILE_HIT_BLOCK(called when a projectile hits a block) Added new filter: -
NEARBY_ENTITIES(checks if size of entities in a specified radius is greater or equal than the specified amount)
Renamed trigger
PLAYER_SHOOT_ENTITY to
PROJECTILE_HIT_ENTITY.
Moved perform types
RADIAL_INSTANT,
RADIAL_SPREAD and
RADIAL_REPEATING from
ENTITY to
REGULAR executor type, to improve customization options.