v1.1 adds some more random stuff
Conditions:
HasStung - Checks if a Bee has stung yet.
IsShivering - Checks if a Strider is shivering.
Expressions:
EntitiesInRange - Checks entities effected by a Beacon (Players)
BeeStung - Gets the value of HasStung
Here's an example Skript with everything so far:
Code (YAML):
on right click on bee:
if entity has nectar
:
broadcast
"has nectar"
broadcast "Anger Level
:
%entity's anger%"
broadcast "Flower
:
%entity's flower%"
broadcast "Hive
:
%entity's hive%"
broadcast "Cannot enter ticks
:
%cannot enter ticks of entity%"
on right click on beehive:
if block is sedated
:
broadcast
"is sedated"
broadcast "Flower
:
%flower location of block%"
on right click on beacon:
broadcast "Affects
:
%entities in range of block%"
broadcast "Tier
:
%tier of block%"
broadcast "Primary
:
%primary effect of block%"
broadcast "Secondary
:
%secondary effect of block%"
on right click on pufferfish:
broadcast "Puffstate
:
%puffstate of entity%"
on right click on tropical fish:
broadcast "Pattern
:
%pattern color of entity%"
broadcast "Body
:
%body color of entity%"
on right click on zombie:
if entity is converting
:
broadcast
"is converting"
stop
broadcast
"not"
on right click on strider:
if entity is shivering
:
broadcast
"is shivering"
stop
broadcast
"not"
on right click on command block:
broadcast "Executor
:
%executor of block%"
broadcast "Command
:
%command of block%"