1.7 | Multiple Drops, HeadDatabase Support, Improvements and Bug Fixes
Multiple Drops »You can now set multiple drops for one block, Making different conditions and customizations for each drop! In order to create multiple drops, you need to write them in numerical sections and start with 1. Here's an example:
HeadDatabase Support »You can now use HeadDatabase for custom drop's materials, In order to use HeadDatabase as a material, you can simply use this format:
Code (Java):
Material
: HeadDatabase
:<headID
> <OR
> Material
: hdb
:<headID
>
Required-Pickaxe-Power (MMOItems compatibility) »A new condition you can use to choose how much pickaxe power is required to get the custom drop. Note: Pickaxe Power is an attribute from MMOItems.
New Placeholders in Commands »Added four new placeholders to use in Console-Commands and Player-Commands:
Code (Text):
%block% -> Shows the mined block name.
%block_x% -> Shows mined block's X location.
%block_y% -> Shows mined block's Y location.
%block_z% -> Shows mined block's Z location.
Improved »Custom Drop loading optimizations, MineableGems will now able to load over a thousand drops in less than one second.
Improved »Improved and optimized custom drops reloading, added new success, fail and warning messages.
Fix » Fixed a bug that plugin was not loading with WorldGuard related errors.