This update contains a major overhaul of the codebase. It now allows for running multiple instance of MCManHunt on the same server, at the same time!
The tracking compasses are currently disabled in the Nether, as testing has shown that it gives the Hunters too much of an advantage.
Changelog:
- Removed support for randomized teams (temporarily)
- Added /jointeam [hunters/runners]-command (aliases: /joinhunters and /joinrunners)
- Added /listgames-command, which allows users to view initialized MCManHunt games!
- Added /initializegame-command (usage: /initializegame [GameName]). This initializes a dedicated Overworld, Nether and End for the ManHunt game. (Takes a lot of server resources, so make sure everyone is aware that lag may occur. Requires OP to prevent abuse.)
- Added /joingame [GameName]-command. This allows players to select which game they want to join!
- The /startgame-command now requires the name of the game to start (usage: /startgame [GameName]). It also requires OP.
- Added /manhuntversion-command, which echos the plugin's version.