~ Fixed Speed (Type B) false positive with slime blocks and blocks above head
~ Fixed Fast Place (Type A) not flagging
~ Fixed Wall Climb / Step C / Fast Climb not flagging cause of stupid typo
~ Added %info% placeholder to alert messsages
~ Added %client-brand% placeholder to punishment commands
~ Added %client-version% placeholder to punishment commands
~ Added %description% placeholder to punishment messages/commands
~ Added Bad Packets (Type X)
~ Recoded Bad Packets (Type O)
~ Fixed Velocity (Type E) falses when blocking with a shield
~ Added Anti Cactus (Type A) back

epe_laugh:
~ Added %cps% placeholder to all alert messages
~ Fixed rare Flight (Type A) false positive from riptides
~ Fixed weird false positives with Dolphins Grace on alternate forks of Paper/Spigot
~ Fixed Baritone false positives when looking straight down
~ Fixed Jesus (Type E) false positives
~ Again greatly optimized my one call to PlayerMoveEvent, now it only takes roughly 5000ns on average (about 5-10x faster than previously)
~ Fixed /speed issues with some checks
~ Added a new configuration section kick-alert-messages, players with /alerts will be notified when people get kicked for Vanilla reasons (too many packets, flying not enabled, etc)
~ Added Bad Packets (Type Y)
~ Added Kill Aura (Type J)
~ Removed unnecessary methods and exemptions
~ Optimized collisions checking, is about 2-3x faster (thanks
@Elevated :kiss
~ Fixed Baritone false positives with no rotations
~ Fixed client brand alerts sending multiple times in rare cases
~ Fixed Jump (Type B) false positives when hooked with a fishing rod
~ Fixed Step (Type B) false positives when hooked with a fishing rod
~ Optimized Packet Processor by removing unnecessary wrappers
~ Optimized Potion Effect methods
~ Optimized one call to PlayerInteractEvent by about 50%
~ Optimized Alert Manager / Punishment Manager by removing alot of reflection calls
~ Recoded Aim (Type T), STILL EXPERIMENTAL PLEASE DO NOT PUNISH
~ Added %punishment-id% placeholder to punishments (generates a random integer between 1 and 50,000 just for identification purposes or if you want to save replays with random id numbers, etc)
~ Rewrote the teleportation handling system
~ Fixed Scaffold (Type A) not flagging (blame retrooper)
~ Fixed Velocity (Type H) false positives with 0 velocity smh
~ Added Elytra (Type B)