A lot of new config options, please generate
~ Fixed wrong placeholders in default config in Discord hook
~ Fixed Motion (Type B) false positives on shulker boxes
~ Fixed Scaffold (Type A) false positives on shulker boxes
~ Fixed Fast Break false positives with glass
~ Fixed Speed false positives when placing Ice in cancelled regions
~ Changed all of the event priorities to monitor
~ Added a setting to cancel unknown teleport causes performed by some hacked clients
~ Fixed Timer (Type B) false positives
~ Fixed stupid math error in how speed potions were calculated
~ Fixed Flight (Type D) false positive when stuck in a block
~ Fixed Motion (Type G) false positives when stuck in a block
~ Fixed players not being removed from verbose on logout causing NPE
~ Fixed IlegalStateException from check custom commands being executed async
~ Fixed errors caused by PlayerData being created for NPCs (I think?)
~ Fixed Velocity (Type A) false when enderpearling and fighting
~ Fixed rare Bad Packets (Type D) false positive
~ Fixed rare NPE
~ Added catches to all checks which are based on client version in case client version was unresolved
~ Fixed Jesus false positives in spectator mode
~ Added support for launch pads and other plugins that add artificial velocity. You can adjust the sensitivity of this in the config.yml in settings.max-velocity-ticks
~ Added a setting to change the max logs file size before it gets zipped
~ Removed Sprint (Type D) since it makes no sense how it false flags
~ Removed Transaction (Type A) since so many people use broken clients apparently
~ Fixed Scaffold false positives when hoeing dirt (idek)
~ Updated PacketEvents, this should help to fix some of the errors that some users were having.
~ Added a setting for server name if you want to have it for punishments / alerts on a bungee server (%server-name%)
~ Fixed Step (Type B) false positives from Levitation
~ Fixed Jump (Type A) false positives from Levitation
~ Removed Kill Aura (Type J)
~ Fixed false positives from holding items with attribute modifiers
~ Started working on Aim (Type T)