Please note that this update contains some major technical changes. If you find any issues, please report them on
Discord or
GitHub.
=== v1.2.7 ===
+ Added 1.17 support
+ Spawners now track if they were placed by a player
+ Added setting 'silk-touch-only-natural' which, when enabled, guarantees a spawner drop with silk touch if it was placed by a player
+ Added permission 'rosestacker.silktouch.chance.<#>' to allow a permission-configurable chance to pick up a spawner with silk touch
* Fixed a critical memory leak
* Fixed that nasty segmentation fault which would crash the entire JVM on startup for certain Linux distros running Java OpenJ9
* Fixed an issue where entity stack amounts got reset back to 1
* Heavily optimized the chunk stack data loading queries
* Changed the chunk stack data system to use a single process instead of one per world
* Some spawner settings can now be set to -1 to use the spawner tile values instead
* Newly placed spawners now have their delay randomized
* Fixed mobs from spawners not getting flagged properly by mcMMO
* Fixed items dropping at weird offsets
* Fixed light/dark spawner condition error messages showing "Exceeded max spawn attempts" instead of the right error message
* Stacked items can no longer pass through nether/end portals due to the items getting deleted
- Removed dont-stack-if-player-spawned for Endermites