- Fixed a major bug that caused players to be kicked even when they were logged in, if the login world was the same as the lobby world.
- Fixed a bug that caused an error if the lobbySpawn or loginSpawn coordinates were not set in some cases.
New "playerData.yml" values:
- playerUUID.isLoggedIn: Ignore this value, it just tells the plugin wether to kick a player after the time out period passes or not.