Speedgot
Medieval Factions
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Allows players to organize themselves into feudal, diplomatic, lawful groups akin to nations.
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Overview
Documentation
Updates (
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Reviews (
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Version History
Discussion
Bug Fixes, Reverting Reason Requirement for Wars
What's Changed
It is now possible to check whether a faction is an ally or enemy through the MF_Faction class. by
@dmccoystephenson
in
#1372
Revert "It is now possible to check whether a faction is an ally or enemy through the MF_Faction class." by
@dmccoystephenson
in
#1373
Alternative Implementation of Scheduler.scheduleTeleport() by
@dmccoystephenson
in
#1370
Changed version to 4.6.4-ALPHA by
@dmccoystephenson
in
#1376
DelayedTeleportTask Modifications by
@dmccoystephenson
in
#1377
Made sure that the teleport task wasn't repeating. by
@dmccoystephenson
in
#1378
Revert "Revert "It is now possible to check whether a faction is an ally or enemy through the MF_Faction class."" by
@dmccoystephenson
in
#1379
Locale Utility - Simplified Referencing Method by
@dmccoystephenson
in
#1383
Introduced an element of randomness to the scheduleTeleport() method. by
@dmccoystephenson
in
#1380
Fixing factionless players being unable to damage entities by
@dmccoystephenson
in
#1385
Bug Report Issue Template Reformatting by
@dmccoystephenson
in
#1387
Reverting reason requirement for war declarations. by
@dmccoystephenson
in
#1388
Changed version to 4.6.4 by
@dmccoystephenson
in
#1389
Full Changelog
:
4.6.3.1...4.6.4
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,
Apr 3, 2022
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Resource Information
Author:
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Total Downloads:
55,833
First Release:
Jun 9, 2020
Last Update:
Mar 30, 2025
Category:
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All-Time Rating:
45 ratings
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