Bug Fix:
- Fixed spinning mobs with large hitbox
- Fixed jittery disguise
- Fixed segmented bones edge cases
- Fixed unable to right click models with empty hand
- Fixed projectile phasing through OBB
- Patched large hitbox interaction range (even works for vanilla mobs)
- Fixed attacking model when dropping item
- Fixed bow pulling and eating bug when looking at model
Change:
- Slight max bone size increase (120x120x120, or 7.5^3 blocks)
- Hand bone -> Item bone (ih_, ir_, il_): Display item on specific slot (h = head, r = mainhand, l = offhand.) No bone limit.
- Drop support for version < 1.16.5
- [MM] MM v4 is no longer supported
- [MM] BodyClamp rework -> Uneven clamp, auto body rotate, body reorient speed, stable body angle
- [MM] DefaultState rework -> Lerp in tick, lerp out tick, speed modifier
- [MM] VFX Rework
- [MM] SubModel can now only add/remove bones from the current model's blueprint
- [MM] Deprecated SwapModel. Please use the normal Model mechanic instead
- [Citizens] Complete rework due to new features. Old NPC will break.
New Feature:
- Step type frame support
- Scriptable keyframes (MEG Scripts & MM Skills)
- Leash bone (l_)
- Rendered ghost bone (g_): Bone that spawns an armor stand without generating a model
- Glowing model with team color
- Optimized Slerp (SLERP = default algorithm, ONLERP = faster approximation, not as accurate but the errors are negligible)
- Complete async
- State command (/meg state)
- Advanced Model command (/meg model)
- Better model save-load
- [MM] SwapEntity mechanic -> Swap the model to another owner
- [MM] Leash mechanic -> Leash the model from a leash bone to the target (leash holder)
- [MM] LeashSelf mechanic -> Connect two leash bones
- [MM] SetItemModel mechanic -> configure the item model displayed on an item bone
- [MM] LockModel mechanic -> Lock all rotation of a model
- [API] Per-player model
- [Citizens] Console command support