Bug Fix:
- Invulnerable entity flash red when player attack it in creative
- Entity reveal true model when applied glowing effect
- Broken model when spawning model with command
- Fixed \@ModelPart not selecting all parts when `partid` is null
Change:
- /me prefix will become /meg
New Feature:
- Tint mechanic to set the color of parts
- Enchant mechanic to enchant parts
- DefaultState mechanic to change the default idle, walk, jump and fall state