Maintainance before 1.16 releases that fixes a few bugs here and there and adds some small new features.
 
 
 
 - Fixed the possibility that a broken test file causes the onEnable self-check to always fail
  
 - Added PersistendDataContainer API for Tiles and Entities. This replaces the NBT-Injector which won't get (maintained) support for 1.16. This API is usable for 1.14+, older versions have to use the NBT-Injector. You can use the 1.14/1.15 as transition period.
  
 - Added the NBTGameProfile class for converting GameProfiles from and to NBT
  
 - Fixed a problem in the 1.13 NBT-Injector
  
 - Added Streaming API. This adds to all NBTCompounds writeCompound(OutputStream) and to NBTContainer the constructor NBTContainer(InputStream inputsteam)
  
 - Added missing List types
  
 - Added more null/invalid state checks so null/air Items/dead entities/not placed tiles will throw an exception
  
 - You can now compare 2 compounds using equals (toString is used for the content)
   
 - Added (WIP) data API. Will become more useful in the future by providing Spigot like API for normally unreachable stuff.