[GooP] ☀ Gunging's Spicy Ootilities ★ for Inventory Reading and Editing icon

[GooP] ☀ Gunging's Spicy Ootilities ★ for Inventory Reading and Editing -----

Command-based developer tools for spicy mechanics, NBT Manipulation, and inter-plugin communication.



GooP 1.3: NBT Operations, Extra MMOItem Stats, and MythicMobs Stat Placeholders!
Hey so, the cool goop-specific part: NBT Operations

Now you can do a command to add/substract/multiply NBT data of an item in your mainhand (or any other slot you specify). Examples:
  • Max Health Attribute (Or any other relevant attribute)
  • Custom Model Data
  • Enchantment Levels
Plus if you are using MMOItems, it will actually edit the MMOItem stat instead of the vanilla one.
Also by specifying a scoreboard objective, you can save the final result to your score of this objective. Allowing you to just read this data if you add ZERO to it (or well, know the final value if you do perform an operation).

Code (Text):
/goop nbt mHealth %player% mainhand +5 <objective>

Extra MMOItem Stats
  • Luck - Its literally MMOItems counterpart of vanilla luck
  • Hattable - Available only for ARMOR Type. Allows players to equip ANY item as if it was a helmet.
  • Crossbow Loaded Item - Allow crossbows to be generated loaded with an arrow. (Why tho? Check Manual :p)
  • OnApply Command - Make items run commands when 'applied' (The way you use gemstones for example, you apply them)
  • OnApply Mask - Only run such command if the target item is of the correct MMOItem Type.
  • Three Extra Stats that you can assign numeric values. They dont do anything by themselves, but you can retrieve them in mythicmob skills with the placeholders <goop.castermmostat.misc> and <goop.triggermmostat.misc>. This will be the numeric result of adding these stats from all the player's equipment.
These three extra stats bring us to the last cool thing: MythicMobs Stat Placeholders
Now you can retrieve the numeric total of a player's equipment stats. For example:
  • <goop.castermmostat.attackdamage> Total player attack damage.
  • <goop.triggermmostat.armor> Total player armor.
  • <goop.castermmostat.skilldamage> Total player Skill Damage Bonus%
  • <goop.triggermmostat.luck> Total player luck
Will always return a numeric value. 0.00 If the entity doesnt have stats.

Also, you can setup the MMOItems Converter now, that will convert items of the category of your choosing into MMOItems:

  • Will convert upon CRAFTING and upon PICKING UP
  1. Items will keep their old display name
  2. Items will keep their old lore
  3. Will keep Enchantments
  4. Will still be UNBREAKABLE
  5. They will lose their vanilla attributes and be given MMOItem Stats of the same values instead.
----------, Aug 3, 2020
Resource Information
Author:
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Total Downloads: 18,795
First Release: Apr 24, 2020
Last Update: Mar 4, 2022
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All-Time Rating:
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