WorldGuard stuff:
The default state of the custom flag that prevents death is now '
false.'
* ngl I dont know how I missed this in last build.
Added Graveyards support
When dying in a death-prevented region.
* Will teleport players to nearest grave,
* Will even trigger MythicMob skill associated to the grave.
* Note this ignores grave cooldowns.
Added new command /goop consumeitem
Consumes an amount (or all) items in a players inventory that match.
* Will fail if the player doesnt have enough items (and dont do anything).
* Can match for a specific enchantment-level combination
Remove all items enchanted with Luck of the Sea 5
* Can match for a specific MMOItem (Third party Plugin)
Remove 5 mmoitems CONSUMABLE MANGO
Code (Text):
/goop consumeitem gunging m CONSUMABLE MANGO 5
Added keyword amount to command /goop testinventory
Applicable in the score the player will receive.
* Will set the score of the player to the amount of that item in their inven.
* Can match for a specific enchantment-level combination
Count all items enchanted with Luck of the Sea 5
* Can match for a specific MMOItem (Third party Plugin)
Count all mmoitems CONSUMABLE MANGO in the player's offhand
Code (Text):
/goop testinventory gunging offhand m CONSUMABLE MANGO myObjective amount
// Sets the score 'myObjective' of player 'gunging' to 5;
// (If they have 5 MMOItems mangos in their offhand).
Added permissions to commands.
gunging_ootilities_plugin.consumeitem
gunging_ootilities_plugin.testinventory
gunging_ootilities_plugin.gamerule
____________________________
Coming up next update:
- Check inventories and/or enderchest for
testinventory
or
consumeitem
- Option to check inside shulker boxes too, and even ones with specific nbt.
Ever tried making a rocket launcher that consumes a specific ammo, and a player can hold this ammo inside shulker boxes named 'ammo box'? No? Well stay tuned cuz its coming anyway.