upgrade-gui:
title: "&b&nHyperBench" items:
background-slots:
name: " " type: BLACK_STAINED_GLASS_PANE
# NOTE: You can add "model-data" field to change the texture of the item. Example: # model-data: 1122 item-slot:
name: "&c* &fItem &c(required)" type: LIGHT_GRAY_STAINED_GLASS_PANE
lore: -
"" -
"&7Click on an upgradable item" -
"&7to fill this slot." -
"" stone-slot:
name: "&c* &f{stone}&c (required)" type: LIGHT_GRAY_STAINED_GLASS_PANE
lore: -
"" -
"&7Click on a Stone" -
"&7to fill this slot." -
"" shield-slot:
name: "&f{shield}&7 (optional)" type: LIGHT_GRAY_STAINED_GLASS_PANE
lore: -
"" -
"&7Click on a Shield" -
"&7to fill this slot." -
"" luckitem-slot:
name: "&f{luckitem}&7 (optional)" type: LIGHT_GRAY_STAINED_GLASS_PANE
lore: -
"" -
"&7Click on a LuckItem" -
"&7to fill this slot." -
"" upgrade-slot:
name: "&a&nUpgrade" type: LIME_STAINED_GLASS_PANE
lore: -
"" -
"&a&l* &7Click to upgrade" -
"&7Click to upgrade the item." -
"" # Automatically added at the end of the lore auto-upgrade:
on: "&7Auto Upgrade [Q]:&a ON" off: "&7Auto Upgrade [Q]:&c OFF"