TO SEE All news features in video join this discord channel: UPDATE
 
 
Fix an issue with worldguard regions.
 
 
PREMIUM New for the activator PLAYER_WRITE_COMMAND, you can use the arguments of the written command in your EI commands and in the EI placeholders conditions.
 %arg0% = the command 
 %arg1% = the first arg 
 %arg2% = the second arg 
 .... 
 
 Example the player type 
/modify 5 
 %arg0% = /modify 
 %arg1% = 5
 
 So we can imagine an item like that: 
 (A sword where you can choose the damage dealth with the command /setdamage {number}*) 
 
 
 
 
  Code (YAML):
 
 
 
  name
  : ''
  
 lore
  : 
  [
  ]
  
 material
  : DIAMOND_SWORD
  
 glow
  : false
  
 glowDrop
  : false
  
 glowDropColor
  : WHITE
  
 disableStack
  : false
  
 keepItemOnDeath
  : false
  
 give-first-join
  : false
  
 give-slot
  : 0
  
 usage
  : 0
  
 usePerDay
  : -1
  
 usageLimit
  : -1
  
 disable-world
  : 
  [
  ]
  
 unbreakable
  : false
  
 canBeUsedOnlyByTheOwner
  : false
  
 storeItemInfos
  : false
  
 config_4_2
  : true
  
 config_update
  : true
  
 headDBID
  : ''
  
 activators:
  
   activator1:
  
     activator
  : PLAYER_CLICK_ON_ENTITY
  
     displayName
  : Activator name
  
     usageModification
  : 0
  
     usePerDay
  : -1
  
     cancelEventIfMaxUsePerDay
  : false
  
     autoUpdateItem
  : false
  
     commands
  : 
  [
  ]
  
     silenceOutput
  : false
  
     entityCommands
  :
     - DAMAGE 
  %var_damage%
  
     cancelEventIfInvalidRequiredExecutableItems
  : false
  
     detailedClick
  : LEFT
  
     cancelEvent
  : true
  
   activator2:
  
     activator
  : PLAYER_WRITE_COMMAND
  
     displayName
  : Activator name
  
     usageModification
  : 0
  
     usePerDay
  : -1
  
     cancelEventIfMaxUsePerDay
  : false
  
     autoUpdateItem
  : false
  
     commands
  : 
  [
  ]
  
     silenceOutput
  : false
  
     detailedCommands
  :
     - /setdamage
  
     cancelEventIfInvalidRequiredExecutableItems
  : false
  
     cancelEvent
  : false
  
     variablesModification:
  
       damage:
  
         type
  : SET
  
         modification
  : '
  %arg1%'
  
 detailedEntities
  : 
  [
  ]
  
 durability
  : 1561
  
 variables:
  
   damage:
  
     type
  : NUMBER
  
     default
  : 0.0
 
 
 
 Good dev, if you have problem or suggestion join my discord !
  
 ![[IMG]](/proxy/image?url=https%3A%2F%2Fi.imgur.com%2FjbMwAnJ.jpg)