NEW Auto tab completion - All '-' of the commands are deleted
 
 /ei-reload -> /ei reload
 
 
NEW Activators:
 
 PLAYER_FISH 
PREMIUM
 PLAYER_BED_ENTER 
PREMIUM
 PLAYER_BED_LEAVE 
PREMIUM
 PLAYER_CHANGE_WORLD
 PLAYER_EDIT_BOOK 
PREMIUM
 PLAYER_ITEM_BREAK 
PREMIUM
 PLAYER_RESPAWN 
PREMIUM
 PLAYER_SHEAR_ENTITY 
PREMIUM
 PLAYER_ACTIVE_SNEAK 
PREMIUM
 PLAYER_DESACTIVE_SNEAK 
PREMIUM
 PLAYER_ACTIVE_SPRINT 
PREMIUM
 PLAYER_DESACTIVE_SPRINT PLAYER_JUMP -
PREMIUM
 
 
Rework Activators:
 
 The DEATH activators:
 
 PLAYER_DEATH
 PLAYER_BEFORE_DEATH
 
 The PROJECTILE activators
 
 PROJECTILE_HIT_ENTITY
 PROJECTILE_HIT_BLOCK
 PROJECTILE_HIT_PLAYER
 
 
NEW Some improvements of the performance
 
NEW the custom LAUNCH command can be associate with the projectiles activator
 
 example if you have the command "LAUNCH snowball" on your item, when this snowball hit a block it active the PROJECTILE_HIT_BLOCK activator of the item
 
 
NEW plugin command: /ei delete {itemID} confirm
 To delete an ExecutableItem
 
 
NEW you can give to you the item direct by the show GUI (shift + right click) , no need to go in the test GUI
 
NEW Block command: FARMINCUBE {range} , when the player break WHEAT, CARROT, POTATO, NETHER_WART, it will break all WHEAT, CARROT, POTATO, NETHER_WART in the range around the block break.
 
 
NEW you can cancel the vanilla event if the item is in cooldown,if the requiredLvl / requiredMoney / requiredItems / requiredEI is invalid
 
NEW custom condition:
 
 ifPlayerMustBeOnHisIsland: true/false only for IridiumSkyblock for the moment
 
 ifPlayerMustBeOnHisIslandMsg: "&4&l[ExecutableItems] &cTo active this activator/item, you must be on your Island !"
 
NEW player condition: ifInBiome / ifNotInBiome : 
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/block/Biome.html
 
 
NEW the projectiles of the LAUNCH command are full customizable
 
 
NEW GUI to config detailedSlots
 
 
NEW the command TELEPORTONCURSOR can be argumented ,
 example TELEPORTONCURSOR 10 , 10 is the max distance of the teleportation
 
 
NEW command SPAWNENTITYONCURSOR {entityType} {amount} [maxRange]
 
 
NEW the player condition ifTargetBlock has been added in the ingame GUI
 
 
 Good dev, if you have problem or suggestion join my discord !
  
  
 ![[IMG]](/proxy/image?url=https%3A%2F%2Fi.imgur.com%2FjbMwAnJ.jpg)