Aggressive Animals ➤ Mobs take revenge [1.8-1.17] icon

Aggressive Animals ➤ Mobs take revenge [1.8-1.17] -----

Animals become hostile mobs if you threaten them (or pacify hostile mobs)!



Advanced Attack Condition & Group Aggro
Before we had the following attack condition to attack players:
Code (YAML):
distance : 10
With the advanced distance attack condition, you have more control over this setting, for example:
  • Let the mob only attack sprinting players.
  • Allow mobs to fight each other, for example, chickens VS cows.
Code (YAML):
     distance:
         _
: 20
         player
: # Only if the below is true, the mob will attack a player
           sneaking
: false
           walking
: false
           sprinting
: true # Only attack players that are sprinting
        cow
: { } # Any cow will be attacked if you add the '{}'
        chicken
:
          baby
: true # Only attack baby chickens
        wolf
:
          tamed
: false # Don't attack tamed wolves.
What if you also wanted to attack close players? You can't have the same name in the config twice, but you may add any text within { } to make it unique, for example:
Code (YAML):
     distance{your_unique_text}:
         _
: 5
         player
: { }
And lastly, ' group-aggro-distance' will now only work for mobs of the same type
----------, Apr 13, 2020
Resource Information
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Total Downloads: 27,733
First Release: Mar 30, 2020
Last Update: Jul 10, 2021
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