PARKOUR game type
With this release the `
PARKOUR` game type or mode is now functional and distinct from the `
RACE` game type.
Unlike the other game types, parkour games do not involve direct PvP competition.
- A game configured with `game_type: PARKOUR` now runs continuously and players can join at any time. There is no need to queue for a group to form. Players can join while others are already playing.
- Players cannot boost other players in a parkour game.
A `
join_parkour` button is introduced for the in-game GUI. Games with `
game_type: PARKOUR` will use this GUI button. This allows the text in `
lore:` to suit a parkour game. Other game types will use the existing `
join` button.
Arena6 on my pmme.apexmc.co demo server is running the parkour game type.
Currently I am working on recording time-to-win for parkour games to record players' best time, last run time and average time. This will be in a future update.
Other changes:
- Fixed game automatically starting if `min_players:` is set to 0, which is not really a valid setting anyway.
- Configuration loading was not using the defaults provided in the resource files included in the JAR and instead was using hard-coded defaults. This makes no difference to you currently since the hard-coded values matched the included resource files.