GUI:
Boost now sports an inventory GUI for player commands to join and leave games and to show statistics.
Parkour race:
The win ceiling was introduced in version 1.11, offering an alternative way to win.
This update, 1.12, introduces a per-game setting to return to return to the game start spawn if you fall to the ground level instead of losing a game. With a win-ceiling and return-to-start you can implement a competitive parkour-style race.
Other changes:
- More feedback for games that are not properly configured.
- No longer counts a win if others quit before anyone loses.
- Loss spawn not required if ground setting is disabled.
- Boost by boost-block now in facing direction not movement direction.
- Fixed some leaderboard query statements were left open.
- Removed &4 format code from permission-message in plugin.yml.
- Massive internal refactor of command handling code.
Test server:
If you hadn't noticed, I'm now proudly sponsored by
Apex Minecraft Hosting. You can try out the latest changes in Boost on my play-test and demo server:
This will usually be running the latest Minecraft version and often pre-release builds of Boost. You'll also see some of the various configuration possibilities and arenas I have built to test and demonstrate Boost game-play options.
Do drop by for a visit. If you have questions and/or comments, you can send me in-game mail, PM me on here, or discord pmme#8563