Code (YAML):
creeper-egg:
glowing
: false
material
: CREEPER_SPAWN_EGG
# Change for different versions of Minecraft
display-name
:
"&eThrowable Creeper Egg"
lore
:
-
"&8Sssssssssssss"
-
"&fLeft Click &7in the air"
-
"&7to throw this &aCreeper Egg"
creeper-egg-charged:
explosion-radius
: 10
glowing
: true
material
: CREEPER_SPAWN_EGG
# Change for different versions of Minecraft
display-name
:
"&bCharged &eThrowable Creeper Egg"
lore
:
-
"&8Sssssssssssss"
-
"&fLeft Click &7in the air"
-
"&7to throw this &aCharged Creeper Egg"
options:
throw-requires-permission
: true
allow-placement-of-egg
: false
time-to-explode
: 1
explosion-radius
: 5
explosion-entity-damage-percentage
: 100.0
# The percentage of damage that an entity will take from an explosion.
use-any-creeper-egg
: false
# Only applies if the material is a creeper spawn egg
use-creeper-fuse-animation
: false
# Only 1.15+ and looks weird if "time-to-explode" is more than 2
throwing-velocity-multiplier
: 1.0
explode-in-mid-air
: true
# The value is ignored if "use-creeper-fuse-animation" is true
explosion-destroys-blocks
: true
# The value is ignored by "include-spawners-in-explosion"
explosion-damages-entities
: true
include-spawners-in-explosion
: true
# The value of "explosion-radius" needs to be 2 or higher for spawners to be included
use-throwing-cooldown
: true
# The value specifies if there is a cooldown between throwing creeper eggs.
throwing-cooldown-in-seconds
: 5.0
# The cooldown in seconds for the normal throwable creeper eggs.
throwing-charged-cooldown-enabled
: false
# The value specifies if charged throwable creeper eggs have a separate cooldown or not.
throwing-charged-cooldown-in-seconds
: 10.0
# The cooldown in seconds for the charged throwable creeper eggs.
hide-creeper-when-exploding
: false
# Works best when not thrown into unloaded chunks
# There are four types of cobweb interactions: VANILLA, BOUNCE, DESTROY, EXCLUDE
# The "VANILLA" type will not change the behaviour of thrown eggs touching cobwebs.
# The "BOUNCE" type will make it so that thrown eggs bounce off of cobwebs when touched from the side or the bottom.
# The "DESTROY" type will make it so that thrown eggs are destroyed upon touching a cobweb.
# The "EXCLUDE" type will make it so that the thrown egg explosion does not destroy any cobwebs.
cobweb-interaction-type
: VANILLA
# There are two types of filter-types: INCLUDE, EXCLUDE
# The "EXCLUDE" type will exclude any blocks from exploding that are in the "filtered-blocks" list.
# The "INCLUDE" type will include blocks in the explosion that are in the "filtered-blocks" list, but any
# other block is excluded if not in the "filtered-blocks" list.
block-explode-filter:
enabled
: false
filter-type
: EXCLUDE
filtered-blocks
:
- DIAMOND_ORE
- DIAMOND_BLOCK
messages:
no-permission-cmd
:
"&7[&aTCE&7] &fYou're missing the permission to use this command!"
no-permission-throw
:
"&7[&aTCE&7] &fYou're missing the permission to throw creeper eggs!"
no-permission-place
:
"&7[&aTCE&7] &fYou're missing the permission to place creeper eggs!"
egg-given
:
"&7[&aTCE&7] &fYou gave &7</amount>x &eThrowable Creeper Egg(s) &fto &e</player>&f!"
invalid-player
:
"&7[&aTCE&7] &fThe player you're trying to give an egg to is not online!"
invalid-cmd-usage
:
"&7[&aTCE&7] &fInvalid usage. Use &e/tce give <player> <type> <amount>&f!"
invalid-argument
:
"&7[&aTCE&7] &fInvalid argument. Use &e/tce give &for &e/tce reload&f!"
reloaded-config
:
"&7[&aTCE&7] &fSuccessfully reloaded the &econfig&f!"
throwing-while-cooldown
:
"&7[&aTCE&7] &fYour eggs are on cooldown. You cannot throw eggs for another &e</remaining> &fsecond(s)."
compatibility:
coreprotect:
enabled
: false
log-format
:
"#thrown_creeper_egg_by_</player>"
# You can change the default mobs and percentages or add more mobs with the same format under the "percent-chances" section.
# The percentages are out of 100. If the randomly generated number is the percentage chance or under, it will qualify as a drop.
# If "affected-by-looting" is true, then the drop chance will be increased by a certain amount when using a looting sword.
# The chance formula is: ( looting level / ( looting level + 1.5 ) ) * looting multiplier
# When using the default looting multiplier of 15, the maximum chance increase is 10%.
# ! Only one egg will be dropped - even if using a looting sword !
# | Only drops if the killer is a player |
drop-configuration:
enabled
: false
affected-by-looting
: false
looting-multiplier
: 15
drop-chances:
creeper
: 3
pillager
: 1.5
# If enabled, a thrown creeper egg has a chance out of 100 of becoming a charged creeper when exploding.
# If the creeper is charged, then the explosion radius defined in the "options" section will be
# multiplied by the "explosion-radius-multiplier".
randomly-charged:
enabled
: false
charged-chance
: 10
explosion-radius-multiplier
: 2