Contributors
Changes
- allow random variance to apply to player levelling
- fix issue with minecraft 1.17 purpur servers
- added command /lm debug spawn_distance
- added (back) setting into settings.yml: level-mobs-upon-spawn: true
- when using a custom command with run-on-spawn: true option, it will now respect the chance setting
- added more debug info for custom commands
- fixed %player% placeholder not working with custom death messages
- updated various comments in settings.yml (thanks @oath | Champion of Ravens )
- removed obsolete setting attributes-use-preset-base-values from settings.yml and associated code
- random variance with player levelling can also provide negative variance
- make internal CustomDropInstance class constructors public, allowing easier 3rd party integration
- player levelling debug shows more info regarding random variance when applied
- fix parsing issue for spawn-distance when specific x and z coordinates when used in custom rules
- fixed warning message when weighted-random: false is specified
- various minor code changes
If you've found any errors in this update description, please inform
@lokka30 on the
Discord guild.
All the best,
~ LevelledMobs Team
You've made it to the end of this update description. Grab a cold beer, install this update, and enjoy!