This release wasn't tested, however, I believe it should work fine. If you've got too much to lose by a faulty update, please throw it on a test server first and give it a whirl
I apologise for the lack of updates for around a month or two
[#56] Added 'ranged damage multiplier' with a default value of 1.1
Projectiles, such as arrows from skeletons, did too much damage. Requested by SpigotMC user @Velerium.
[#44] Added 'blacklisted types override', which forces mobs to be levelled, regardless of their status in 'blacklisted types' and if 'level passive' is false.
'SHULKER' is added by default, as for some reason they aren't considered a hostile mob.