You can now type "-o" at the end of the /skin set command, and it will ignore saved skins with that name. This should help avoid conflicts in which a player has the same name as a saved skin. If the flag is not specified, then saved skins will always be prioritized. If it is specified, then the plugin will download the skin from Mojang instead of loading it from the config. Ex. "/skin set [player] MySkin -o" will try to find the skin of a player with the name "MySkin", even if there is a saved skin named "MySkin".