new:
- added "all" attribute to MythicMobs bone mechanic to apply settings to all bones, example: bone{all=true;visible=false}
new config:
- added attribute to custom entities `can_drop_loot` to make custom entities drop the vanilla base entity loot on death or not
- added attribute to custom entities `shadow` to show or hide the custom entity shadow
new api:
- new API attribute `noBase` for CustomEntity#spawn() to spawn a custom entity which has no Bukkit entity base then you can handle it on your own via teleport
- new API attributes `noHitbox` for CustomEntity#spawn() to spawn a custom entity which cannot be interacted
- new API method CustomEntity#getBone(String name) to get a bone by its name
fixes:
- reduced bandwidth used by custom entities packets by ~34%. A total of ~48% from the first custom entities feature release:
- fixed custom entities removed forcefully by other plugins not removed instantly, now they will be removed each 500ms
- fixed some custom entities issues when base entity teleport
- fixed custom entities mount ejecting players randomly in some cases
- fixed Custom entities causing kick on rare cases
https://github.com/PluginBugs/Issues-ItemsAdder/issues/1816
- fixed respawning of custom entities on various events (teleport) in some cases
- better handling of player/custom entity change world events
- fixed CustomEntity#teleport(loc) method making the entity stutter sometimes
- various optimizations
- fixed black-screen still giving blindness even when disable
https://github.com/PluginBugs/Issues-ItemsAdder/issues/1842
- fixed citizens entities loading in some cases
- fixed loading of old custom entities models which doesn't have any particle/sound effect